StatusReleased
PlatformsHTML5
Authorvicw361
Made withUnity

Comments

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Very short and sweet story. Missing Music but that's about it. I like the use of these assets. Reminds me of the Renpy projects that I used to play. Visual Novels that mess with time or space as you read them is a common thing and this little one executes it well. The characters also have personalities even in such a small amount of screen time. 

The mystery made so much sense by like the 5th loop, and honestly jood jame. I liek. Also I thought the killer would be Chad, but honestly watching him get insulted every time after the fifth loop was fun, and feinitely killed that idea. A little unhappy about how the MC never stoppe to think about the situation at hand before consulting anybody else, but otherwise it was a cute and fun story.

Very well designed and compelling! While some of the dialogue was clunky at times, and the introduction should probably have been a bit longer to really sell the family trauma that Isabel was experiencing and to make it less clear that Jackson was the masked man, I really really enjoyed the twists and turns that this took! I especially liked the reveal of the tracking device in Isabel's bag, which gave the game a mystery-novel-like feel in its final moments that I really appreciated. Overall, incredible work for a short project!

Great job so far! You've put a TON of detail into this game and I really liked how the excitement stayed strong through the many many loops! I think some of the options felt a bit on the straightforward side, and more outcomes could have been built in, but with how much detail you've included already, I'm greatly impressed by where this story went. The only suggestion I could make is to watch out for certain tricky details being shared in incorrect responses, like at one point where I told a certain character that I'd be going to the lab, and they responded as if I were going home. With so much detail to keep track of, I wonder if you could strengthen the detail in earlier loops by not making the player go through so many? Either way, great job! - TA Janine

I like the sound design whenever the killer shows, especially the first time, that knocking is certainly intimidating and sets the tone.  I also enjoyed Isabel's increasing sassiness towards Chad each time the loop repeats, real funny.
There's a sequence during the 6th loop (second time you meet Carol) where Isabel is speaking but Carol's speaker portrait is shown instead.
Is this the formal ending? If not, it'll be interesting to see where that goes.